Unlike other bosses, Lorian can teleport, so you will never truly be safe. Constantly be walking backwards / dodging, and only cast spells during those moments he is finishing a combo that you know can't hit you. They will block Lothrics spells, and will force Lorian to come closer to you, instead of being out in the open where the spells are a much greater threat.Īs a mage, you will need to treat this fight much the same as other knight style fights, such as Champion Gundyr. However, until you kill Lothric, the fight will continue on, over and over, until he dies.ĭuring this phase, if you find yourself struggling, try using the pillars along the left of the arena for cover. You can still hit Lorian, and in fact if you kill him, it forces Lothric off his back to try and heal him, giving you ample time to attack. Your main goal during Phase Two is to hit Lothric, which means you need to get behind the bosses. What makes the fight harder is now Lothric on his back will cast mage randomly, which can cause serious issues as you come in to try and hit the boss. Lorian gains a few new attacks with his sword, but mostly they remain the same. Phase Two has Lothric come down and heal his brother, then ride his back. Of course, it's not that easy though, as Phase Two will kick in. Once you get the hang of avoiding them, you can beat him into the ground and win! The battle will start out as a standard duel, and aside from his teleportation (which breaks your lock on, so be prepared), his other attacks are just slashes and swipes with his sword. With enough practice, he'll go down, as his second phase only pulls from the same small pool of abilities, especially at close range.The Prince fight is a crazy one, as it starts out first against Lorian. Just stick to the same rotation of dodging full combos, stealing several hits and repeat. It's tough to outrange him here as he's very aggressive, has quick ranged lightning attacks and can close the gap very quickly. Always watch for his arm and roll accordingly to the side, as a front or back roll may fall right into his clutches. This is especially true for his grab move, which can go through blocks and kill you instantly. Most of the Soul of Cinder's combos do half if not full-life damage here, so waiting until his full pattern is completed before sneaking in one or two strikes is best. This phase is much harder than the first, so try to expedite the initial encounter to save as many Estus Flasks as possible. Because of that, anyone who has previously fought him will know what to expect, but naturally, this guide assumes that you haven't. Phase two is partially a fanservice oriented callback, as he performs the same moves as Gwyn, the iconic final boss of the original Dark Souls. Alternatively, you can just run away or stay at a lengthy range until his ball magic is depleted, and he changes forms. Instead, try to kite (lead) him around at mid-range, forcing him to expel his magic in the process. Note that these balls respawn after they've been expended and do a ton of damage, so taking him on at close range is ill-advised. The biggest challenge is easily his magic form, which summons magic homing balls above him. Be wary of faster strikes and a slightly different combo routine, though. When he sports his pyromancer form, you're also in a good spot as those attacks generally don't do a ton of damage. He also has a variation of the Force, which won't cause any damage but will knock you back, down and deplete your stamina. He also has a miracle form, denoted by white or otherwise holy-looking auras, which you should rush down as quickly as possible to prevent him from healing. Simple forward rolls into his body will counter most of his swings here. He'll use very basic combos, but it's important to learn his nuances so you don't get caught up in them and attack before he's finished. Initially, he will use his sword form, which you can counter with a fire-resistant shield. In other words, it's possible to get some of the easier forms consistently, allowing you to quickly dispatch the boss. With multiple variants that the boss can call upon, this initial phase is heavily tied to RNG (a random number generator). In phase one be aggressive, in phase two use caution. Always remember that you can leave this area at any time and come back later, just several steps away from the boss. Proceed behind you, up the stairs, and touch the other bonfire, which leads to … another bonfire! Right at the top of the mountain is a boss fight, so be prepared to face Dark Souls 3's final challenge.
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